Happy Wars Wiki
(→‎Skills: Added Rush skill icon)
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! class="color1" colspan="2" style="background:#ff8c00; font-size:120%; padding:1em;" | Warrior
 
! class="color1" colspan="2" style="background:#ff8c00; font-size:120%; padding:1em;" | Warrior
 
|- style="text-align:center;"
 
|- style="text-align:center;"
| colspan="2" style="padding:0.5em;" | [[File:WarriorIcon.png|thumb|250px]]<br/>''A balanced class friendly to all players.''
+
| colspan="2" style="padding:0.5em;" | [[File:WarriorIcon.png|thumb|250px]]<br />''A balanced class friendly to all players.''
 
|-
 
|-
 
! colspan="2" class="color1" style="background:#ff8c00;" | Base Stats
 
! colspan="2" class="color1" style="background:#ff8c00;" | Base Stats
 
|-
 
|-
 
| style="width:150px;" | '''Attack'''
 
| style="width:150px;" | '''Attack'''
|
+
|
 
100
 
100
 
|-
 
|-
 
| '''Magic Attack'''
 
| '''Magic Attack'''
|
+
|
 
0
 
0
 
|-
 
|-
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100
 
100
 
|-
 
|-
  +
! colspan="2" class="color1" style="background:#ff8c00;" | Weight Cap
| '''Weight Cap (Lv1)'''
 
 
|-
 
| '''Weight (Lv1)'''
 
|
 
|
 
10
 
10
 
|-
 
|-
| '''Weight Cap (Lv60)'''
+
| '''Weight (Lv60)'''
 
|
 
|
 
40
 
40
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[[File:Happy_wars_warrior-1-.jpg|thumb|350px|A warrior holding a weapon (Sword)]]
 
[[File:Happy_wars_warrior-1-.jpg|thumb|350px|A warrior holding a weapon (Sword)]]
  +
=='''Base Stats:'''==
 
{| class="wikitable" style="text-align:center; width:200px;"
 
|-
 
|Attack
 
|100
 
|-
 
|Magic Attack
 
|0
 
|-
 
|Defense
 
|100
 
|-
 
|Magic Defense
 
|50
 
|-
 
|Guard Power
 
|100
 
|-
 
|AntiMagic Guard
 
|101
 
|-
 
|Weight Cap (L1)
 
|10
 
|-
 
|Weight Cap (L60)
 
|40
 
|}
 
   
 
=='''In-Game Level Attack:'''==
 
=='''In-Game Level Attack:'''==

Revision as of 03:49, 21 July 2014

Warrior
WarriorIcon

A balanced class friendly to all players.
Base Stats
Attack

100

Magic Attack

0

Defense

100

Magic Defense

50

Guard Power

100

AntiMagic Guard

100

Weight Cap
Weight (Lv1)

10

Weight (Lv60)

40

"Excels at close fighting with sword and shield."
— Description at How To Play.

(Japanese: 戦士 Warrior) The Warrior is one of three available class archtypes in

Happy_Wars_Gameplay_as_a_Warrior_2

Happy Wars Gameplay as a Warrior 2

Warrior Gameplay. All credit goes to snacker0n0

Happy Wars, having the base Warrior Class, and the advanced Berserker Class. The Warrior's abilities are used for physical attacks, defense, and quick movement. The Warrior's Cheer can increase max HP and AP, as well as Attack Power. The Warrior's skill set makes this character best for fighting on the front line, shield up, swinging his or her weapon. The Warrior's advanced class counterpart is the Berserker, which holds another weapon instead of a shield.

Happy wars warrior-1-

A warrior holding a weapon (Sword)


In-Game Level Attack:

This attack power is added to the weapon attack power in game as the character levels up. The Level 1 attack is the additional 100 shown when you equip a weapon.

Attack Increment Attack
Level 1 - +100
Level 2 +15 +115
Level 3 +15 +130
Level 4 +45 +175
Level 5 +75 +250

Non-Skill Abilities:

  1. Super Enchant Attack - Press X and Right Trigger at the same time when your weapon is enchanted for a one time powerful attack. This will cause your weapon to lose its enchantment. (Can be used by both Cleric and Warrior classes)
  2. A dash attack can be done by hitting 'X' and the joystick in a direction at the same time.
  3. A smash attack can be performed by double tapping RT, it does not use AP.
  4. Rapidly tapping X will make you take two swings, and if it was successful, you will initiate a rapid combo of stabs. If the final hit connects, your enemy will stagger away.

Skills

A button skills

Smash

Smash

(Japanese: ふっとばし Foot Bash) More powerful version of shield smash (double-tap RT button) that knocks any enemies in front of the Warrior away. This can be useful in protecting allies and can be used to launch enemies off the map. "Smash Power Up" buffs increases the distance of the smash.

Spinning Blade

SpinningBlade

(Japanese: 竜巻斬り Tornado Sword) Spins the Warrior around in circles in one direction, attacking all enemies around the Warrior. Spinning the Left Stick while using the attack will increase its damage and (although slightly) range. You move slower while spinning. Spinning Blade ends if the player runs out of AP, releases the A button, or gets stunned, frozen, KO, or knocked away.

Rush

Rush

(Japanese: 突撃 Charge) Runs forwards and knocks any enemies that touch the Warrior away. Getting frozen, KO, or knocked away will end Rush. "Smash Power Up" buffs increases the distance enemies are knocked away. If two Rushing players meet, rebound will affect both players. Their Rushes will also cancel.

Charged Attack

ChargeAttack2

(Japanese: チャージアッタク Charge Attack) Stores energy in 5 stages, 1, 2, 3, 4, and 5. Each stage has different damage levels, 5 being the most powerful. Releasing the A button will use the attack. Each time a new stage is achieved, the sword will flash and make a noise. It takes about 1 second to get to the next stage, but the time between 4 and 5 is around 2 seconds. Doing a stage 5 attack will cause the player to jump into the air in a spinning motion, which the enemy cannot guard against dealing heavy damage. While charging the attack, you will walk slower. Taking damage that interrupts actions while charging will end Charged Attack.

B button skills

Rocketman

Rocketman

(Japanese: 人間ミサイル Human Missile) After a delay, the Warrior flies like a missile at high speed and explodes once the B button is released or upon reaching a certain distance, knocking enemies away and dealing heavy splash damage. While charging for the attack, the Warrior is vulnerable to damage and taking damage (aside from Lightning Enchant basic attacks from Mages and Ballista/Gatling Gun) will prematurely end the skill. May also stop mid-air if frozen or knocked away.

Roar

(Japanese: 雄たけび War Cry) Stuns all enemies near the Warrior, who are not blocking towards the Roar, for a period of time.

Super Guard

SuperGuard

(Japanese: スーパーガード Super Guard) Applies a buff to the Warrior. While active, indicated by a flat circular field around the shield, guarding capabilities are increased. Blocks any attack thrown at it. Super Guard can even block meteors, lightning arrows, cannons, etc but uses AP. Also increases guard radius. Cannot be dispelled and the buff is lost after a period of time or when the Warrior runs out of AP.

Stone Throw

StoneThrow

(Japanese: 投石 Throwing Stones) A long range attack with a single thrown stone (or by chance a different thing, such as a bee or baseball) at an enemy. When an enemy is hit, it has a chance to cause the KO effect and does damage. It's very effective to stop an enemy on the run. Stone throw guarantees a KO effect on an enemy hit from behind, unless the enemy has something equipped to resist the effect.

Y button skills

Cheer

Cheer

Cheer

(Japanese: 鼓舞 Encouragement) Requires 1-8 other players. Applies a buff that boosts max health, and power to all participants. More participants before using increases effects. There is a delay after initiating before the buff is applied and can dispelled before then.

Group Rush

(Japanese: 全軍突撃 Full Army Charge) Requires 2-8 other players. Causes a larger scale Rush with all participants. More participants increases the Group Rush duration.

Iron Phalanx

IronPhalanx

(Japanese: 鉄壁の陣 Iron Wall Formation) Requires 1-8 other players. All participants enter a guard state that is able to block from all sides. Participants that stay within the circle around the initiator gains defense in proportion to the number of participants. Mages will gain temporary shields and any non-basic Warrior class may attack while guarding. Unlike normal guarding, players may turn while guarding in Iron Phalanx. More participants increases the Iron Phalanx duration.

Tips

The Warrior has a selection of stuff right from the start. Each of these weapons is better than the default weapon, so make sure you check your inventory. if you have a weapon that is better, you should make that your new weapon.

Don’t try to learn all the skills at one time. Take your time and learn them one by one. Start off with the two default skills—Smash and Stone Throw first. Then, get yourself used to harder skills, like the Rush or Spinning Blade skills.

At first, it may seem a bit difficult to kill your foes. The Kill Score is not only credited to the player who gave the final blow, but some credit also goes to any other player who assists in the kill.

You should learn how to guard and retreat. A warrior's shield is their lifeline, especially in intense combat!

Also, you can knock enemies off the map to kill them. This will bring instant death to enemies, even if their gear is better than yours. You can do this with the [A] skills Smash, Rush, or Charged Attack and the [B] skill Rocketman. You can attack without AP using the shield bash or by using a weapon with the Smash Effect skill.

If you see an ally fighting an enemy 1 on 1, you might be able to earn some Kill Assist Score by supporting your ally. You can do this by throwing stones, using rapid attacks, or by using magic. A single attack by these actions can deal multiple damage points to the foe. If these work, you can earn the points.

Attacking someone from behind deals double damage. Be sure to use strategic positioning to your advantage. If you get these chances, make every hit count. If you get the chance, throw a rock at them. This attack can knock your opponent out.

Warrior Items

Gallery

References



Classes & their Equipment
Warrior (Berserker)Cleric (Engineer)Mage (Zephyr)
Warrior Equipment Warrior WeaponsShieldsWarrior ArmorWarrior Helmets
Cleric Equipment Cleric WeaponsShieldsCleric ArmorCleric Helmets
Mage Equipment Mage WeaponsMage ArmorMage Helmets
Other Accessory List
BuffsItem BoxItem Level-UpItem EvolutionItem ShopSpinner & Cards