A Special Match is similar to a Special Challenge, but it is PvP instead of Co-Op. Players compete to win happy stars, premium items, and even super premium items.
Save the King
The first Special Match was called "Save the King." It is a form of PvP in which players attempt to guide their team's King into the enemy team's Castle to win the game. It is much like a hybird of Halo's Juggernaut and Escort gamemoded; or if you can, imagine a game of soccer where your King is the ball and the enemy Castle is the goal
Rules of "Save the King"
Rules are similar to Quick match with a few major exceptions.
- The first player to kill an enemy becomes King.
- If the King dies, he is no longer King.
- The player to kill the King becomes the new King, with a few exceptions:
- If the player kills the king in the enemy Castle, a teammate outside of the Castle becomes King.
- If the player kills the king and immediately dies, a nearby teammate becomes King.
- If the player kills the king on an Engineer's Ultimate Weapon, a nearby teammate becomes King.
- Players win by guiding their King into the enemy Castle or having the King on their team when time runs out.
Characteristics of the King in "Save the King"
- These are some of the King's weaknesses:
- These are some of the King's strengths:
Initial "Save the King" Reward System
- Winning Players got a special prize. Rarest to most common, they consisted of one of the following:
- 9 weight Super Premium Sword
- 4 weight Premium Shield
- 3 weight shield
- 6 weight sword
- 500, 1000, or 2000 Happy Stars
- Losing Players got a booby prize or consolation prize. Rarest to most common, they consisted of one of the following:
- Various passes redeemable for the following:
- A free card pack
- A free ticket
- Choosing the class that of an item from a purchased card pack
- Spawn stronger for free
- 100, 300, or 2000 Happy Stars
- Various passes redeemable for the following:
Bounty Hunters
Introduced at (insert date here), Bounty Hunters is a gamemode that hybridizes Halo's Headhunter and Regicide gamemodes.
Rules
- All players start with 50 points on their head.
- Players' bounties increase by actions that increase Score (healing teammates, building towers, etc.)
- If a player dies, his score resets, and who ever killed him gets all of his score added to his total, as well as the team's score.
- The maximum score a player can have is 7777. The higher his/her score, the easier it is to find him/her.
- Building towers adds 5000 to the team total, as well as splitting it among the participants. Deconstructing the Big Tower gives 25000 points.
- The first team to reach 80000 wins.