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Happy_Wars_-_Special_Challenge_(Game_2)-0

Happy Wars - Special Challenge (Game 2)-0

Gameplay of the Special Challenge



Numerous Special Challenge Modes Are Now Being Seen

The reward system for Special Challenge has now changed too so you no longer need to be MVP to get a Super Chest. 

Points are awarded for your position

MVP = 100

2nd = 90

3rd =80

4th = 70 

etc...


Blue Chest Blue Chest Blue Chest Blue Chest Gold Chest
100 200 300 400 500
800

Rules of Special Challenge

  • All Towers are controlled by the enemy at the start.
  • Causing even a slight amount of damage to an enemy Tower will result in a Slayer spawning.
  • Slayers consist of a Warrior Slayer, Cleric Slayer, and Mage Slayer.

 *Slayers are easily identified by the Tag above their head, as well as their giant like size. *Breaching the castle results in the extemely powerful enemy Boss entering the battle.

  • You can only win the game by destroying the Big Tower.
Bonus Monsters spawn at seemingly random points in the game. They often distract players from the objective, and can easily cause a winning game to end in a loss. Gold, which is the advanced version of the Bonus monster, will rarely attack players in her way. She can mostly one hit player, but has no defence except her speed. Sometimes, she will sucide either by falling off, falling in water, or get killed by terrain (Posion Water, Evil Fishies, etc.)
  • A treasure Box containing Happy Stars or a special item is rewarded upon completion of a Special Challenge.

Special Challenge Reward System

Special Challenge has two difficulties: Easy mode which has 4 basic items and weaker AIs, and Hard mode which has extremely powerful AIs and 3 premium items and 1 super premium item. Despite appearances, players do not have a 1 out of 4 chance of getting a premium item or a 1 out of 16 chance at the super premium item.

Players who win are also given the option after the game to upgrade their Treasure Box to a Super Treasure box using Happy Tickets if they choose. If one chooses to upgrade their Treasure Box, this will cost them 8 Happy Tickets for easy mode and 18 for hard mode.

Special Challenge Enemies

There are major differences in the enemies. Most AIs behave like normal Co-op AIs, but they

Special-Challenge-Big-boss

The Boss.

 have the Slayers joining them to fight. The Slayers' high attack and defense numbers alone can cause allies major problems, but added to that Slayers are given a 40% damage boost to their designated slaying class. Having even one Slayer out, or worse all of them combined, can make the game almost impossible for players to win. If the team can make it to the castle after taking all Towers and killing all Slayers that spawn from them, they are faced with a more difficult opponent: The Boss known simply as DANGER! With extremely high Attack and Defense numbers and a swing radius half the length of the castle, this opponent can clear the castle of players in mere seconds of its arrival.

Special Challenge Strategy

There are two big decisions to make when trying to complete a Special Challenge:

1. Will you try to capture the Towers on the way to the enemy castle?

I only recommend taking the Towers if you face the "Major Enemy" or on small to medium maps if you are confident in your teammates' abilities to kill or control the Slayers that will spawn. Note: The Slayers deal massive damage to your towers. Hold them down as best as you can.

No: Split your team between offense and defense, and go for a base rush. Have Clerics with dispel on defense, to keep your castle and your Big Tower safe. Then have some players go rush straight to the enemy castle. I recommend having at least two Clerics with resurrect, and two other players with high construction skills. Do not attack the enemy gate or touch the enemy Towers before you build the ram. Once you build the ram everyone should use it at the same time so it does extra damage. If the ram is broken, then attack the Gate.

Yes: Most of the team should stick together, use team skills, and push asa team. It may help if a weaker player distracts a few enemies around the enemy base.

2. Will you try to kill the Boss Monster, DANGER?

I do not recommend trying to kill the Boss Monster as it can be difficult and generally takes a long time.

No: It is easier to destroy the enemy Big Tower without killing DANGER by having multiple players, preferably with high construction skill, go straight for it while other players use the Cleric's Resurrect skill from atop the castle walls to revive them when they die. Just remember, VERY rarely the Boss (Rackham, Kentaur, Yggdrasil, Klymenos, Cassandro, Typhon, etc., the huge guy) will LEAVE the castle and advance towards your own. Things get slightly easier here, but he can smash your gates in seconds and can destroy your big tower almost immediately.

Yes: If you do decide to kill DANGER, the best strategy to fight him is to construct and use the Flower Cannon outside and the Ballistas inside the opponents' base and shoot him to death.

Castle Defense

Castle defense mode is a special challenge that differs from your average special challenge in the following ways:

  • Most of the map is blocked off.
  • You only have limited space.
  • You must stop a horde of enemies from taking down your big tower.
  • Slayers are weaker and only come in one wave. 
  • There is no "Danger!!"
  • You must survive 9 waves, each wave getting increasingly harder and harder, as enemies have more attack power and HP. (example on the final wave, enemies have an HP increase of 800%)
  • You have a 25:00 time limit.
  • The boss monster doesn't spawn.

New enemies also make an apperance. Attack proof is a monster that obviously takes almost no damage from regular attacks. Ballsista proof is a monster that obviously takes almost no damage from ballistas. Magic proof is a monster which obviously takes almost no damage from magic attacks. Bomb monster are monsters that have a considerably good amount of HP. When it is killed, it explodes, which has a high chance of instantly killing a player. And finally, the Gate Crasher, which is a monster that doesn't attack, but is a drilling monster which moves slowly. When it touches your castle gate, it is gone and it sits at your big tower, taking up a lot of space.

Tips

Castle defense

   

  • Dont get upset if you can't beat this special challenge. This is the hardest challenge released by Toylogic up to date!
  • Ballistas play a key role in this challenge. Always have a Cleric inside to repair/rebuild ballsitas immediatley. 
  • 4-5 players outside is OK.
  • Remember This: There's only 8 of you on the ally team and hordes of enimies. Balance your teams positions wisely.
  • Having Tactical Power Up and Cannon (Durability, Shots, Accuracy) Buffs helps a lot when on a Ballista.
  • Be aware of your surroundings. Enemies in this mode love to sneak to the sides of the Castle and build ladders. Especially on Wave 5.
  • On Wave 5, it is best to stay inside beacuse enemies build ladders a lot on this wave.
  • Dispel works wonders on Castle Defense. Use it to remove Summoned Materials for cannons, rams, and ladders.
  • Complete your waves as quick as possible. Remember, you have a time limit.
  • Happy Meat is meat gained for every 150exp you earn. At the end of each wave, you can spend your meat on more HP, AP, fortify a cannon, enhance your magic attack or attack, or spend it on more meat, making it require less exp for meat.
  • Use Cheer or Sacred Song or Meteor Storm in between waves.
  • When your gate is breached, use a Beserker or Zephyr to keep enemies away from the big tower. A Cleric's wall also helps.
  • Use Ballistas and Magic attack for Slayers, Proof-Golems (Attack, Magic, etc.(depending on Golem)), and Gate Crushers.
  • Communicate with your ally team, use mics or invite them to a party since Castle Defense has only 8 players.

Notes

Occasionally, the game will glitch during/after Round 1. This causes a new wave of enemies to appear along with them having strange behaviors. Because of this, it will often result in the players running out of time.

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