Specializes in long-range magic attacks.
Base Stats


Magic Attack




Magic Defense


Guard Power


AntiMagic Guard


Weight Cap
Weight (Lv1)


Weight (Lv60)


"Master the use of powerful long-distance magic attacks."
— How To Play description.

(Japanese: 魔法使い Magic User) The Mage is one of three available class archtypes in Happy Wars. The Mage uses Magic based attacks and enchants. Mages are used for ranged attacks [RT], enchanting weapons [A], area of effect attacks [B], and highly damaging team skills [Y]. This gives Mages ranged attacks with some of the highest damage output abilities among the three classes. The Mage has very low health and very low defense, so be wary when using the Mage. Mages are often most effective behind the front lines enchanting teammates and using ranged attacks to help support the team in reaching the enemy castle and winning. There is also a new advanced class, the Zephyr, focused more on battlefield control and enemy manipulation, such as utilizing teleportation spells to swap places with enemies and cyclone traps to keep large clusters of foes in one spot.


Happy Wars Gameplay with Mage (39-0)

Happy Wars Gameplay with Mage (39-0)

Mage Gameplay. All credit goes to originalremix4real.

In-Game Level Attack:

These attack and magic attack powers are added to the weapon attack and magic attack power in game as the character levels up. The Level 1 attack and magic attack are the additional 50 attack and 100 magic attack shown when you equip a weapon.

Attack Increment Attack Increment Magic Attack
Level 1 - +50 - +100
Level 2 +25 +75 +25 +125
Level 3 +25 +100 +25 +150
Level 4 +25 +125 +50 +200
Level 5 +25 +150 +50 +250

A Button Skills

All skills are enchantments. They hand out 5 XP if used on an ally.

Fire Enchant

"Applies the magic fire trait to an ally's weapon. Use LS to select an ally, and then press A to launch."
— Skill Description

(Japanese: エンチャントファイヤ Enchant Fire) Great for enemies that are running away. It also has a random chance of dealing increased damage when damage is inflicted by an enchanted weapon. It also causes enemies to pause their current attack (i.e. A warrior is about to rush and bowl away your allies, you hit him with a fireball and he clumsily stops charging). Mages will fire slightly bigger fireballs (slightly more than un-enchanted shots) with the above effects.

  • Super Magic Shot: Bigger fireball that deals more damage and has a wider impact radius.

Wind Enchant

"Applies the magic wind trait to an ally's weapon. Use LS to select an ally, and then A to launch."
— Skill Description

(Japanese: エンチャントウィンド Enchant Wind) Has a high chance to stagger enemies backwards when damage is inflicted by an enchanted weapon ("Smash Power Up" buff increases the distance of the stagger). Mages will fire three wind shots with short range, but great spread.

  • Super Magic Shot: Bigger wind shots that deal more damage and staggers enemies longer. Longer range, but tighter spread.

Lightning Enchant

"Applies the magic lightning trait to an ally's weapon. Use LS to select an ally, and then A to launch."
— Skill Description

(Japanese: エンチャントサンダー Enchant Thunder) Has a high chance to slow enemies down when damage is inflicted by an enchanted weapon. Mages fire a continuous bolt of lightning that will constantly drain AP as opposed to other shots.

  • Super Magic Shot: A powerful zap to target. Still only affects one person. Disables target for roughly one second.

Ice Enchant

"Applies the magic ice trait to an ally's weapon. Use LS to select an ally, and then A to launch."
— Skill Description

(Japanese: エンチャントアイス Enchant Ice) Has a low chance to freeze enemies in place when damage is inflicted by an enchanted weapon. Mages fire snowballs in an arc that have a higher chance to freeze enemies than physical attacks and is aimed in a similar fashion to Lightning Strike.

  • Super Magic Shot: Bigger snowball that affects a larger radius, but fires at a fixed angle. Similar to Fire's shot.

B button skills

These skills are primarily area-of-effect skills.

Lightning Strike

"Wide-ranging attack with lightning. Hold down B to adjust range. Use LS to control the direction."
— Skill Description

(Japanese: サンダーストライク Thunder Strike) An Area of Effect spell with a long range casting range. After cast, there is a two second delay before any possible damage can be inflicted. Enemies hit are either knocked away or staggered, depending on distance and if they were blocking. "Smash Power Up" buffs increases the distance that enemies are knocked away.

Wind Trap

"Set a trap in the ground to blow away foes on contact. Effective even when the foe is guarding."
— Skill Description

(Japanese: ウィンドトラップ Wind Trap) Set a single mine type trap on the ground that automatically deals damage to an enemy upon contact and throws them in a direction. Wind traps are visible by both allies and enemies as a blue or red circle, respectively. "Smash Power Up" buffs increases distance enemies are thrown.

Magic Napalm

"Set flame pillar traps. Hold down B to continuously plant traps while moving, then release B to explode them."
— Skill Description

(Japanese: マジックナパーム Magic Napalm) Hold down to set remotely detonated explosives along the ground. They explode in the order in which they are placed upon release of the button. Magic Napalm damages and throws enemies. "Smash Power Up" buffs increases distance enemies are thrown.


"Use a blizzard to attack multiple surrounding foes. Foes turn into snowmen at high rate."
— Skill Description

(Japanese: ブリザード Blizzard) A close range Area of Effect spell, damaging and potentially freezing all enemies around the mage. There is a delay before the spell is cast and can be interrupted before then.


"Shapeshift the caster into something else, like a rock, to deceive the enemy."
— Skill Description

(Japanese: トランスフォーム Transform) Shapeshift lets you change into a rock, a mushroom, or a clump of grass. Sitting still on the map will make players indistinguishable from other plants and rocks. Players using Shapeshift will still appear on the mini-map, however.[1]

Y button skills


"Participants summon a huge tornado to sweep up crowds of enemies. Use LS to control direction."
— Skill Description

(Japanese: トルネード Tornado) With between 4 and 8 other people in a V shape, the mage can create a large tornado to pick up and throw large groups of enemies for an instant kill. The size, power and duration of the tornado increases with more players participating.

Lightning Arrows

"Participants shoot a slew of arrows of light at the foes. Use LS to control direction."
— Skill Description

(Japanese: ライトニングアロー Lightning Arrow) With between 1 and 8 other people in a line, the mage can cause all participating players to launch a hail of magical arrows to deal a large scale attack. Participants are able aim the arrows independently. More participants do not directly increase the power of the arrows or increase the duration or the Team Skill. When used with bot players, the initiator will control where they aim.

Meteor Storm

"Participants unleash a vast rain of meteorites all over the scene."
— Skill Description

(Japanese: メテオストーム Meteor Storm) With between 3 and 8 other people in an X shape, the mage can start a Meteor Strike, dropping large fireballs on enemy players for massive Area of Effect damage. More participating players increases the power, frequency, and duration of the Meteor Strike.


  • The Mage class can a bit difficult to manage at first. However, the mage is a class that can be very powerful once you have the right gear. Initially, it’s the class with the lowest HP and tends to exhaust its AP quite frequently.
  • You may find the mage skills difficult to learn at first. If that’s the case, play the game in Training mode to get the hang of it. During gameplay, you will generally learn two [A] button skills. Get yourself acquainted with all four mage Enchant Skills.
  • Try to join a cleric's Sacred Song skill. Your AP will recover rapidly for its duration allowing for a lot of magic attacks.
  • Try to be with a group of people when using the Mage. The more people involved, the more power is available.
  • Unlike the other two classes, mages cannot block. Do not melee unless you are sure your foe cannot strike back (Fire and Ice are the best enchantments for a melee strategy).
  • While enchanted, press [RT] and [A] at the same time to unleash a more powerful, ranged attack based on your current weapon enchantment. It consumes much more AP, but is useful for dealing increased damage, a larger affected area, or status effects when in a intense situation. For example, a single big snow ball can freeze an entire Group Rush in place.
  • Unless you equip Skill+ buffs, Lightning Strike is the initial [B] skill assigned to the Mage. The [A] skill will vary each time you start a match.
  • Enchant Skills gives you some extra points if you cast them upon your allies, and if you cast an enchantment on a fellow Warrior or Cleric, they may be grateful for your blessing!
  • Here are some starter buffs: Magic Attack Up, Max AP Up, AP Recovery Up, Conserve AP, and Shorten Cooldown.
  • Mages are the only class that cannot use a shield and therefore, cannot block. Because of this, Mages should stay behind the frontlines as they are the most vulnerable class in the game.

How to effectively use all mage skills

  • Fire Enchant: Does more damage and longer range. Not very different from normal magic, save for the fact you can stop enemy actions via melee as well.
  • Wind Enchant: Good for spamming and keeping foes back, despite pitiful range.
  • Lightning Enchant: Hold down to slow down enemies and constantly damage them. Deals damage instantly with a slight delay in between damage instances. Aim for multiple enemies to maximize effectiveness. Continuously tapping the fire button will reduce the delay between damage instances as well as the amount of AP used, which increases overall damage against single targets, but decreases in effectiveness against multiple targets.
  • Ice Enchant: Must hold down to aim. Very tricky to handle, but once mastered can be your deadliest tool.
  • Lightning Strike: Use to destroy ballistas on castle gates quickly. Great Blizzard alternative to attack from a distance.
  • Wind Trap: Place around spots where enemies will often go (towers, cannons, etc.).
  • Magic Napalm: Very deadly if used ahead of time and detonated from a distance for avoiding finding the locations.
  • Blizzard: Use in crowds. Deadly if spammed.
  • Tornado: This can be moved, so move it towards areas with lots of enemies.
  • Lightning arrows: Launch a close range from gate to maul the gate. Otherwise, use close to (and facing) the frontlines to hinder (or even stop) the enemy advance. Because of it's arc, it is also effective against the structures atop the castle.
  • Meteor storm: Use where there are crowds or points of common interest.

A fully comprehensive Mage guide can be found here:

Mage Items




Classes & their Equipment
Warrior (Berserker)Cleric (Engineer)Mage (Zephyr)
Warrior Equipment Warrior WeaponsShieldsWarrior ArmorWarrior Helmets
Cleric Equipment Cleric WeaponsShieldsCleric ArmorCleric Helmets
Mage Equipment Mage WeaponsMage ArmorMage Helmets
Other Accessory List
BuffsItem BoxItem Level-UpItem EvolutionItem ShopSpinner & Cards
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