Buffs and Debuffs power up or weaken your character respectively and can be found on a variety of items and in-game abilities.
For the buffs that have a level after them, the higher the level, the stronger the effect. Buffs of the same type and level can't stack; but buffs of different names or levels can stack. Eg: Attack Lv1 (+80) and Attack Lv2 (+120) would equal +200 to the attack stat, but two identical enchant buffs or two Attack Lv1 buffs would not stack, or if a weapon has both an Ice Enchantment and KO ability, the enemy struck can turn into a snowman or get knocked out, not both.
Item Modification
Item Modification allows you to transfer a buff from one item to another, or remove a buff completely. In order to transfer a buff, the item will require an empty spot, the buff must be white, and of the same class. The cost for the buff transfer changes based on the type and level. Adding multiple buffs in the same item, increases the price for each buff beign added. Remember that the material item used will be destroyed, so think carefully before transfering any buffs into another item.
To remove a white buff or purple debuff completely, you can pay 400-1600 Happy Stars depending on buff/debuff, converting it into an empty space. Buffs that are in orange are permanent, and therefore cannot be removed.
An alternative payment is using Happy Tickets, rather than Happy Stars.
General Buff types
Skill+
Skill+ buffs give the equipped player that skill from the beginning of the match, like Rush+. Skill+ buffs available to an equipment type are tied to the button that the skill corresponds to. Weapons have A skills, Armor gets Y skills, and Headgear gets B skills. Items cannot have more than one Skill+ Buff (like Rush+ and Smash+). If the weapon, armor, and headgear all have Skill+ buffs, the player can learn a total of 9 skills.[1]
Skill Modifiers
These buffs are a more recent addition to the game. They have a range of effects that vary from increasing effect radius (Wide Dispel, etc.), increasing skill duration, as well as shortening warmup time.
Special Buffs
Special buffs work outside in combat, and can be found on any item on any class, with the exception of statuettes. Their role improves the player's equipment.
Debuffs
There are also debuffs in purple. They have opposite effect of their buff counterparts making them bad for battle. As a rule of thumb try to avoid wearing items with Debuffs on them.
List of Buffs
Weapon Buffs
Buff | Description |
---|---|
Attack Stats | |
Attack Up |
Increases attack statistic for weapon.
|
Magic Attack Up |
Magic attack power rises for weapon.
|
Power Ups | |
Ambush Attack Up |
Damage when attacking enemies from behind rises. |
Anti-Material Up |
Increase damage to material objects.
|
AP Damage Attack |
Enemy AP is reduced in proportion to damage they suffer. |
Construction Speed Up |
Increases construction speed for towers, ballistas, ladders, cannons, and rams. Also, deconstruct enemy's towers faster. Having at least one of this buff transform a wooden hammer into a 24k Golden Hammer.
|
Smash Power Up |
Enemies are sent flying even further during smash attacks.
|
Warrior Power Ups | |
Dash Attack Power-Up |
Increases damage for Dash attack. |
Rapid Stab Attack Power-Up |
Increases damage for Rapid Stab attack. |
Effects | |
KO Effect |
Slight chance of knocking out enemies during normal or guard attacks. |
Smash Effect |
Slight chance of sending enemies flying during normal or guard attacks. Enemies that are guarding with a shield will be staggered. |
Stun Effect |
Slight chance of stunning enemy during normal or guard attacks. |
Enchantment Effects | |
Fire Enchant Effect |
Fire Enchant effect is added to weapon. Increasing physical damage to foes. Slight chance of burning foes, causing them to move in hectic chaos. Applying to a Mage weapon increase the strength and size of fireballs. If Dispelled, or used Super Enchant Attack (Warrior & Cleric only) effect returns in 15 seconds. |
Ice Enchant Effect |
Ice Enchant effect is added to weapon. Slight chance of turning a foe into a snowman, which is the equivalent of a KO effect attack. If Dispelled, or used Super Enchant Attack (Warrior & Cleric only) effect returns in 15 seconds. |
Lightning Enchant Effect |
Lightning Enchant effect is added to weapon. Slight chance of electrifying foes, causing them to move slowly. Electrifiyed opponents have several blue lightning spikes surrounding the body. If Dispelled, or used Super Enchant Attack (Warrior & Cleric only) effect return in 15 seconds. |
Wind Enchant Effect |
Wind Enchant effect is added to weapon. Slight chance of staggering foes. If Dispelled, or used Super Enchant Attack (Warrior & Cleric only) effect returns in 15 seconds. |
Crushers | |
KO Crusher |
Attacking a knocked-out foe deals 2.0x damage. |
Freeze Crusher |
Attacking a frozen foe deals 2.0x damage. |
Shock Crusher |
Attacking a paralyzed foe deals 2.0x damage. |
Stun Crusher |
Attacking a stunned foe deals 2.0x damage. |
Class Slayers | |
Warrior Slayer |
Multiplies damage by 1.4x for all attacks against Warrior types. |
Cleric Slayer |
Multiplies damage by 1.4x for all attacks against Cleric types. |
Mage Slayer |
Multiplies damage by 1.4x for all attacks against Mage types. |
Warrior A Button Skills & Modifiers | |
Charged Attack+ |
Charged Attack is available from the start. |
Smash+ |
Smash is available from the start with a radom skill in the middle slot. |
Spinning Blade+ |
Rush is available from the start. |
Rush+ |
Rush is available from the start. |
Longer Rush |
Extends the duration of Rush. |
Cleric A Button Skills & Modifiers | |
Dispel+ |
Dispel is available from the start. |
Wide Dispel |
Widen the area of dispel. |
Heal+ |
Heal is available from the start with a random skill in the middle slot. |
Fast Heal |
Shortens warmup time for Heal. |
Sanctuary+ |
Sanctuary is available from the start. |
Resurrect+ |
Resurrect is available from the start. |
Fast Resurrection |
Shortens warmup time for Resurrection. |
Mage A Button Skills & Modifiers | |
Fire Enchant+ |
Fire Enchant is available from the start. |
Farther Fireball |
Extends the range of Fireball. |
Ice Enchant+ |
Ice Enchant is available from the start. |
Lightning Enchant+ |
Lightning Enchant is available from the start. |
Farther Thunderbolt |
Extends the range of Thunderbolt. |
Wind Enchant+ |
Wind Enchant is available from the start. |
Long Wind Blast |
Extends the disance of Wind Blast. |
Shield Buffs
Buff | Description |
---|---|
Guard Stats | |
Guard Power Up |
Raises guard power and reduces damage from physical attacks while guarding.
|
AntiMagic Guard Up |
Raises magic guard power and reduces damage from magic attacks while guarding.
|
Power Ups | |
Falling Damage Down |
Reduces damage from falling. |
Get Hit & Gain AP |
AP recovers according to the amount of damage suffered from an attack. |
Guard HP Recovery Up |
Increases HP recovery speed while guarding. |
Guard Move Speed Up |
Mobility speed while guarding rises. |
Uppercut Power-Up |
When using the shield's Uppercut attack, increases damage and the distance enemies are sent flying. |
Warrior Power Ups | |
Guard Attack Up |
Increase damage power of an attack while guarding. |
Fast Guard Attack |
Increase speed of attacks while guarding. |
Armor Buffs
Buff | Description |
---|---|
Defense Stats | |
Defense Up |
Defense power rises.
|
Magic Defense Up |
Magic defense power rises.
|
Power Ups | |
Anti-Tactical Power Up |
Reduces damage from tactical gear (Cannons, ballistas, etc.) |
Cannon Durability Up |
Durability of cannon increases when in use. |
Mobility Speed Up |
Movement speed Increases.
|
Resistances | |
Ambush Reliever |
Reduces damage from ambush attacks. |
KO Rate Down |
Increases defense against KO attacks, less likely to be KO'ed. |
Smash Resistance |
Decreases flying distance from smash attacks. Doesn't work for Smash Effect attacks. |
Stun Rate Down |
Increases defense against Stun attacks, less likely to be Stun. |
Elemental Resistances | |
Fire Resistance |
Reduces damage from fire attacks, including Magic Skill Attacks. Less prone to be burn from flames. |
Ice Resistance |
Reduces damage from ice attacks, including Magic Skill Attacks. Less prone to be frozen. |
Lightning Resistance |
Reduces damage from lightning attacks, including Magic Skill Attacks. Less prone to be electrified/shock. |
Wind Resistance |
Reduces damage from wind attacks, including Magic Skill Attacks. Shorter downtime from stagger. |
Anti-Class Aid | |
Anti-Warrior Aid |
Decreases damage by 1.4x from Warrior types. |
Anti-Cleric Aid |
Decreases damage by 1.4x from Cleric types. |
Anti-Mage Aid |
Decreases damage by 1.4x from Mage types. |
Warrior Y Button Team Skills | |
Cheer+ |
Cheer is available from the start. |
Group Rush+ |
Group Rush is available from the start. |
Iron Phalanx+ |
Iron Phalanx is available from the start. |
Cleric Y Button Team Skills | |
Happy Mircale+ |
Happy Mircale is available from the start. |
Sacred Song+ |
Sacred Song is available from the start. |
Transport+ |
Transport is available from the start. |
Ultimate Weapon+ |
Engineer Only - Ultimate Weapon is available from the start. |
Mage Y Button Team Skills | |
Lightning Arrows+ |
Lighting Arrows is available from the start. |
Meteor Storm+ |
Meteor Storm is available from the start. |
Tornado+ |
Tornado is available from the start. |
Cyclone Rush+ |
Zephyr Only - Cyclone Rush is available from the start. |
Helmet Buffs
Buff | Description |
---|---|
Power Ups | |
Max HP Up |
Increases maximum HP. |
Max AP Up |
Increases maximum AP. |
HP Recovery Up |
Natural HP recovery speed increases and HP boost recovery time while standing still decreases. |
AP Recovery Up |
Natural AP recovery speed increases and AP boost recovery time while standing still decreases. |
HP & AP Limit Up |
Increases HP and AP amount. |
HP & AP Recovery Up |
Increases HP and AP recovery amount. |
Cannon Accuracy Up |
Ballista and cannon shots are less scattered and more accurate. |
Experience Up |
Increases the amount of in game experience you gain for your accomplishments. This experience is used to "Level Up" during battle, giving you access to more abilities, more HP and more AP as your level increases. Experience gained by these abilities does not get added in to your point total. |
Reduce Status Effect |
Shortens duration of ailments. |
Team Skill Exp Up |
Increases the amount of in game experience you gain for performing team skills. This experience is used to "Level Up" during battle, giving you access to more abilities, more HP and more AP as your level increases. Experience gained by these abilities does not get added to your point total. |
Team Skill Power-Up |
The effect of team skills increases. |
Warrior B Button Skills & Modifiers | |
Roar+ |
Roar is available from the start. |
Fast Roar |
Shortens the warmup time for Roar. |
Rocketman+ |
Rocketman is available from from the start. |
Quick Rcoketman |
Shortens the warmup time of Rocketman. |
Stone Throw+ |
Stone Throw is available from the start with a random skill in the middle slot. |
Longer Stone Throw |
Increase the efffective distance for the "Stone Throw" skill. |
Super Guard+ |
Super Guard is available from the start. |
Cleric B Button Skills & Modifiers | |
Dash+ |
Dash is available from the start. |
Sacred Armor+ |
Sacred Armor is available from the start. |
Summon Materials+ |
Summon Materials is available from the start with a random skill in the middle slot. |
Wall+ |
Wall is available from the start. |
Solid Wall |
Increases the durability of Wall. |
Update+ |
Engineer Only - Update is available from the start. |
Mage B Button Skills & Modifiers | |
Blizzard+ |
Blizzard is available from the start. |
Fast Blizzard |
Shortens the warmup time for Blizzard. |
Lightning Strike+ |
Lightning Strike is available from the start with a random skill in the middle slot. |
Fast Lightning Strike |
Shortens the warmup time of Lightining Stike. |
Magic Napalm+ |
Magic Napalm is available from the start. |
Wind Trap+ |
Wind Trap is available from the start. |
Capture+ |
Zephyr Only - Capture is available from the start. |
Accessory Buffs
Buff | Description |
---|---|
Power Ups | |
Cannon Shots Up |
Adds extra ammunation to ballistas and cannons. No Effect on Bird Tower.
|
Conserve AP |
Reduce AP cost of skill and slows consumption rate. |
Conserve Team Skill AP |
Reduces AP cost of team skills. |
Parameter Boost |
Boost all parameters(stats) a certain amount.
|
Respawn Speed Up |
Reduces respawn time. |
Start from Level 2 |
Start the battle(in-game) at Level 2. |
Shoorten Cooldown |
Reduces skill cooldown time. |
Tactical Power Up |
Increases damage dealt from Ballistas, Gatling Guns, Cannons, Bird Tower blasts, and Bomb Rocks. No effect on Battering Ram. |
Happy Fun Time! | |
Happy Dance |
Start dancing after standing still for a while, or pressing {RB} twice and selecting any command.
|
Special Finale |
Change losing animation into a much happier scene.
|
Special Buffs
Buff | Description |
---|---|
Power Ups | |
Item EXP Up |
Applying this to your material for Item Level-Up will allow you to earn more Item Experience Poins. (TU11 and later)
|
Super Material |
Using an item with this buff as the material for Item-Level Up will help boost the Maximum Level of the item.
|
Weight Reliever |
Lessen an item's weight by 1, making it easier to equip heavier items. |
References
Classes & their Equipment | |
Warrior (Berserker) ♦ Cleric (Engineer) ♦ Mage (Zephyr) | |
Warrior Equipment | Warrior Weapons ♦ Shields ♦ Warrior Armor ♦ Warrior Helmets |
Cleric Equipment | Cleric Weapons ♦ Shields ♦ Cleric Armor ♦ Cleric Helmets |
Mage Equipment | Mage Weapons ♦ Mage Armor ♦ Mage Helmets |
Other | Accessory List |
Buffs ♦ Item Box ♦ Item Level-Up ♦ Item Evolution ♦ Item Shop ♦ Spinner & Cards |