Buffs and Debuffs power up or weaken your character respectively and can be found on a variety of items and in-game abilities.
For the buffs that have a level after them, the higher the level, the stronger the effect. Buffs of the same type and level can't stack; but buffs of different names or levels can stack. Eg: Attack Lv1 (+80) and Attack Lv2 (+120) would equal +200 to the attack stat, but two identical enchant buffs or two Attack Lv1 buffs would not stack, or if a weapon has both an Ice Enchantment and KO ability, the enemy struck can turn into a snowman or get knocked out, not both.
General Buff types
Skill+ Buffs
Skill+ buffs give the equipped player that skill from the beginning of the match, like Rush+. Skill+ buffs available to an equipment type are tied to the button that the skill corresponds to. Weapons have A skills, Armor gets Y skills, and Headgear gets B skills. Items cannot have more than one Skill+ Buff (like Rush+ and Smash+). If the weapon, armor, and headgear all have Skill+ buffs, the player can learn a total of 9 skills.[1]
Skill Modifiers
These buffs are a more recent addition to the game. They have a range of effects that vary from increasing effect radius (Wide Dispel, etc.), increasing skill duration, as well as shortening warmup time.
Debuffs
There are also debuffs in purple. They have opposite effect of their buff counterparts making them bad for battle. As a rule of thumb try to avoid wearing items with Debuffs on them.
These are removable via Item Modification.
List of Buffs
Weapon Buffs
Class Independent
Buff | Description |
---|---|
Attack Up |
Increases attack statistic for weapon. |
Magic Attack Up |
Magic attack power rises for weapon. |
Ambush Attack Up |
Damage when attacking enemies from behind rises. |
Ap Damage Attack |
Enemy AP is reduce in proportion to damage they suffer. |
Smash Power Up |
Enemies are sent flying even further during smash attacks : Smash, Rush, Charged Attacks, Wind Traps, Lightning Strikes, Bomb Rocks, Meteor Shower, Napalm, Cannon hits, Bird Tower blasts, Uppercut Attack, and Smash Effect. |
Construction Speed Up |
Increases construction speed for towers, ballistas, ladders, cannons, and rams. Also, deconstruct enemy's towers faster. Having at least one of this buff transform a wooden hammer into a 24k Golden Hammer. |
Anti-Material Up |
Increase damage to material objects: bridges, castle barricades, castle gate, cannons, ballistas, rams, and ladders. |
Warrior Slayer |
Multiplies damage by 1.4x for all attacks against Warrior types. |
Cleric Slayer |
Multiplies damage by 1.4x for all attacks against Cleric types. |
Mage Slayer |
Multiplies damage by 1.4x for all attacks against Mage types. |
KO Effect |
Slight chance of knocking out enemies during normal or guard attacks. |
Smash Effect |
Slight chance of sending enemies flying during normal or guard attacks. Enemies that are guarding with a shield will be staggered. |
Stun Effect |
Slight chance of stunning enemy during normal or guard attacks. |
Fire Enchant Effect |
Fire Enchant effect is added to weapon. Increasing physical damage to foes. Slight chance of burning foes, causing them to move in hectic chaos. Applying to a Mage weapon increase the strength and size of fireballs. If Dispelled, or used powerful spin attack (Warrior & Cleric only) effect returns in 15 seconds. |
Lightning Enchant Effect |
Lightning Enchant effect is added to weapon. Slight chance of electrifying foes, causing them to move slowly. Electrifiyed opponents have several blue lightning spikes surrounding the body. If Dispelled, or used powerful spin attack (Warrior & Cleric only) effect return in 15 seconds. |
Wind Enchant Effect |
Wind Enchant effect is added to weapon. Slight chance of staggering foes. If Dispelled, or used powerful spin attack (Warrior & Cleric only) effect returns in 15 seconds. |
Ice Enchant Effect |
Ice Enchant effect is added to weapon. Slight chance of turning a foe into a snowman, which is the equivalent of a KO effect attack. If Dispelled, or used powerful spin attack (Warrior & Cleric only) effect returns in 15 seconds. |
KO Crusher |
Attacking a knocked-out foe deals 2.0x damage. |
Stun Crusher |
Attacking a stunned foe deals 2.0x damage. |
Shock Crusher |
Attacking an paralyzed foe deals 2.0x damage. |
Freeze Crusher |
Attacking a frozen foe deals 2.0x damage. |
Class Specific
Buff | Description |
---|---|
Rapid Stab Attack Power-Up |
Warrior Only - Increases damage for Rapid Stab attack. |
Dash Attack Power-Up |
Warrior Only - Increases damage for Dash attack. |
Smash+ |
Warrior Only - Smash is available from the start with a radom skill in the middle slot. |
Spinning Blade+ |
Warrior Only - Rush is available from the start. |
Charged Attack+ |
Warrior Only - Charged Attack is available from the start. |
Rush+ |
Warrior Only - Rush is available from the start. |
Longer Rush |
Warrior Only - Extends the duration of Rush. |
Longer Stone Throw |
Warrior Only - Increase the efffective distance for the "Stone Throw" skill. |
Heal+ |
Cleric Only - Heal is available from the start with a random skill in the middle slot. |
Dispel+ |
Cleric Only - Dispel is available from the start. |
Resurrect+ |
Cleric Only - Resurrect is available from the start. |
Sanctuary+ |
Cleric Only - Sanctuary is available from the start. |
Fire Enchant+ |
Mage Only - Fire Enchant is available from the start. |
Lightning Enchant+ |
Mage Only - Lightning Enchant is available from the start. |
Wind Enchant+ |
Mage Only - Wind Enchant is available from the start. |
Ice Enchant+ |
Mage Only - Ice Enchant is available from the start. |
Farther Fireball |
Mage Only - Extends the range of Fireball. |
Farther Thunderbolt |
Mage Only - Extends the range of Thunderbolt. |
Long Wind Blast |
Mage Only - Extends the disance of Wind Blast. |
Shield Buffs
Buff | Description |
---|---|
Guard Power Up |
Raises guard power and reduces damage from physical attacks while guarding. |
AntiMagic Guard Up |
Raises magic guard power and reduces damage from magic attacks while guarding. |
Guard HP Recovery Up |
Increases HP recovery speed while guarding. |
Get Hit & Gain AP |
AP recovers according to the amount of damage suffered from an attack. |
Uppercut Power-Up |
When using the shield's Uppercut attack, increases damage and the distance enemies are sent flying. |
Falling Damage Down |
Reduces damage from falling. |
Guard Move Speed Up |
Mobility speed while guarding rises. |
Guard Attack Up |
Warrior Only - Increase damage power of an attack while guarding. |
Fast Guard Attack |
Warrior Only - Increase speed of attacks while guarding. |
Armor Buffs
Class Independent
Buff | Description |
---|---|
Defense Up |
Defense power rises. |
Magic Defense Up |
Magic defense power rises. |
Ambush Reliever |
Reduces damage from ambush attacks. |
Mobility Speed Up |
Movement speed Increases |
Anti-Tactical Power Up |
Reduces damage from tactical gear (Cannons, ballistas, etc.) |
Cannon Durability Up |
Durability of cannon increases when in use. |
KO Rate Dowh |
Increases defense against KO attacks, less likely to be KO'ed. |
Stun Rate Down |
Increases defense against Stun attacks, less likely to be Stun. |
Smash Resistance |
Decreases flying distance from smash attacks. Doesn't work for Smash Effect attacks. |
Fire Resistance |
Reduces damage from fire attacks, including Magic Skill Attacks. Less prone to be burn from flames. |
Lightning Resistance |
Reduces damage from lightning attacks, including Magic Skill Attacks. Less prone to be electrified/shock. |
Wind Resistance |
Reduces damage from wind attacks, including Magic Skill Attacks. Shorter downtime from stagger. |
Ice Resistance |
Reduces damage from ice attacks, including Magic Skill Attacks. Less prone to be frozen. |
Anti-Warrior Aid |
Decreases damage by 1.4x from Warrior types. |
Anti-Cleric Aid |
Decreases damage by 1.4x from Cleric types. |
Anti-Mage Aid |
Decreases damage by 1.4x from Mage types. |
Class Specific
Skill+ Buffs in this category are all for Team Skills.
Buff | Description |
---|---|
Cheer+ |
Warrior Only - Cheer is available from the start. |
Group Rush+ |
Warrior Only - Group Rush is available from the start. |
Iron Phalanx+ |
Warrior Only - Iron Phalanx is available from the start. |
Sacred Song+ |
Cleric Only - Sacred Song is available from the start. |
Happy Miracle+ |
Cleric Only - Happy Miracle is available from the start. |
Transport+ |
Cleric Only - Transport is available from the start. |
Ultimate Weapon+ |
Engineer Only - Ultimate Weapon is available from the start. |
Lightning Arrows+ |
Mage Only - Lighting Arrows is available from the start. |
Meteor Storm+ |
Mage Only - Meteor Storm is available from the start. |
Tornado+ |
Mage Only - Tornado is available from the start. |
Cyclone Rush+ |
Zephyr Only - Cyclone Rush is available from the start. |
Helmet Buffs
Class Independent
Buff | Description |
---|---|
Max HP Up | Increases maximum HP. |
Max AP Up | Increases maximum AP. |
HP Recovery Up | Natural HP recovery speed increases and HP boost recovery time while standing still decreases. |
AP Recovery Up | Natural AP recovery speed increases and AP boost recovery time while standing still decreases. |
HP & AP Limit Up | Increases HP and AP amount. |
HP & AP Recovery Up | Increases HP and AP recovery amount. |
Cannon Accuracy Up | Ballista and cannon shots are less scattered and more accurate. |
Experience Up |
Increases the amount of in game experience you gain for your accomplishments. This experience is used to "Level Up" during battle, giving you access to more abilities, more HP and more AP as your level increases. Experience gained by these abilities does not get added in to your point total. |
Team Skill Exp Up |
Increases the amount of in game experience you gain for performing team skills. This experience is used to "Level Up" during battle, giving you access to more abilities, more HP and more AP as your level increases. Experience gained by these abilities does not get added to your point total. |
Team Skill Power-Up | The effect of team skills increases. |
Reduce Status Effect | Shortens duration of ailments. |
Class Specific
Buff | Description |
---|---|
Rocket Man+ |
Warrior Only - Rocket Man is available from the start. |
Roar+ |
Warrior Only - Roar is available from from the start. |
Stone Throw+ |
Warrior Only - Stone Throw is available from the start with a random skill in the middle slot. |
Super Guard+ |
Warrior Only - Super Guard is available from the start. |
Fast Roar |
Warrior Only - Shortens the warmup time for Roar. |
Quick Human Missile |
Warrior Only - Shortens the warmup time of Rocketman. |
Dash+ |
Cleric Only - Dash is available from the start. |
Sacred Armor+ |
Cleric Only - Sacred Armor is available from the start. |
Summon Materials+ |
Cleric Only - Summon Materials is available from the start with a random skill in the middle slot. |
Wall+ |
Cleric Only - Wall is available from the start. |
Update+ |
''''Engineer Only'' - Update is available from the start. |
Fast Resurrection |
Cleric Only - Shortens warmup time for Resurrection. |
Fast Heal |
Cleric Only - Shortens warmup time for Heal. |
Solid Wall |
Cleric Only - Increases the durability of Wall. |
Blizzard+ |
Mage Only - Blizzard is available from the start. |
Lightning Strike+ |
Mage Only - Lightning Strike is available from the start with a random skill in the middle slot. |
Magic Napalm+ |
Mage Only - Magic Napalm is available from the start. |
Wind Trap+ |
Mage Only - Wind Trap is available from the start. |
Capture+ |
Zephyr Only - Capture is available from the start. |
Fast Lightning Strike |
Mage Only - Shortens the warmup time of Lightining Stike. |
Fast Blizzard |
Mage Only - Shortens the warmup time for Blizzard. |
Accessory Buffs
Buff | Description |
---|---|
Cannon Shots Up | Increases the number of shots available on cannons (incl. Ballistas). Lv1 = 38% more, Lv2 = 69% more, Lv3 = 100% more |
Conserve AP | Use less Ability Points for skills and Mage shots. If the skill continuously drains AP (e.g. Spinning Blade, Lightning Shot, etc), slows consumption rate. Lv1, Lv2, Lv3 |
Happy Dance | Makes character dance and plays music for all players in the area. Triggered when (i) standing still for too long; (ii) select one greeting (with RB) while standing. 1, 2, 3 (each one has a different dance/music) |
Material Points Up/Item XP Up | Increases Happy Star and Material Point value of any item sold or used as material for upgrade. As of TU11, has been replaced with Item XP Up. |
Respawn Speed Up | Decreases the time needed to respawn after dying. Lv1, Lv2, Lv3 |
Shorten Cooldown | Abilities cooldown faster, allowing you to use them again faster. Lv1, Lv2, Lv3 |
Tactical Power Up | Increases damage dealt from Ballistas, Flower Cannons, Bomb Rocks, and Chicken Cannon blasts. Has no real effect with Battering Ram. Lv1, Lv2, Lv3 |
Conserve Team Skill AP | Makes team skills (Y Button) cost less AP to use. No levels |
Parameter Boost |
Boosts each stat a certain amount. Lv1= +30 points, Lv2= +40 points, Lv3= +50 points |
Item Modification
Item Modification allows you to move a buff from one item to another, or remove a buff completely. In order to move a buff, you will need an empty spot on the item you want to modify, and an item of the same type and class with a white buff you want to transfer. Once you have selected the buff you want to transfer, the cost for the buff transfer changes based on the type and level of the buff. Remember that the material item used will be destroyed.
To remove a white buff or purple debuff completely, you can pay 400-1600 Happy Stars depending on buff/debuff, converting it into an empty space. Buffs that are orange, cannot be removed.
You can also use Happy Tickets instead of Happy Stars as payment.
For a list of Buffs without descriptions see:
Item Buffs
References
Classes & their Equipment | |
Warrior (Berserker) ♦ Cleric (Engineer) ♦ Mage (Zephyr) | |
Warrior Equipment | Warrior Weapons ♦ Shields ♦ Warrior Armor ♦ Warrior Helmets |
Cleric Equipment | Cleric Weapons ♦ Shields ♦ Cleric Armor ♦ Cleric Helmets |
Mage Equipment | Mage Weapons ♦ Mage Armor ♦ Mage Helmets |
Other | Accessory List |
Buffs ♦ Item Box ♦ Item Level-Up ♦ Item Evolution ♦ Item Shop ♦ Spinner & Cards |