m (→Helmet Buffs: Corrected typo.) |
Tag: Visual edit |
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− | [[File: |
+ | [[File:Ss+(2018-01-31+at+05.28.51).jpg|thumb|298x298px|As you can see, this Durandal 2 has S.KO duration plus, Warrior slayer, KO Effect lvl 3 and KO Crusher.]] |
'''Buffs and Debuffs power up or weaken your character respectively and can be found on a variety of items and in-game abilities.''' |
'''Buffs and Debuffs power up or weaken your character respectively and can be found on a variety of items and in-game abilities.''' |
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− | For the buffs that have a level after them, the higher the level, the stronger the effect. Buffs of the same type and level can't stack; but buffs of different names or levels can stack. Eg: Attack Lv1 (+ |
+ | For the buffs that have a level after them, the higher the level, the stronger the effect. Buffs of the same type and level can't stack; but buffs of different names or levels can stack. Eg: Attack Lv1 (+120) and Attack Lv2 (+200) would equal +320 to the attack stat, but two identical enchant buffs or two Attack Lv1 buffs would not stack, or if a weapon has both an Ice Enchantment and KO ability, the enemy struck can turn into a snowman or get knocked out, not both. |
==Item Modification== |
==Item Modification== |
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− | Item Modification allows you to transfer a buff from one item to another, or remove a buff completely. In order to transfer a buff, the item will require an empty spot, the buff must be white, and of the same class. The cost for the buff transfer changes based on the type and level. |
+ | Item Modification allows you to transfer a buff from one item to another by storing a buff and choosing a different item with an avaliable slot, or remove a buff completely. In order to transfer a buff, the item you wish to attach the buff to will require an empty spot, the buff must be white, and of the same class (Only for class specific buffs, like you cannot put a wind enchant+ on a warrior, but you can take and put attack up on any class). The cost for the buff transfer changes based on the type and level. Storing or Erasing multiple buffs increases the price for each buff being added. Remember that the material item used will be destroyed unless you use a pincer, so think carefully before transferring any buffs into another item. |
− | + | Erasing a buff using (Erase a buff) will NOT destroy your item, but using (Store a Buff) WILL destroy your target item that you wish to take buffs from. You can prevent your item from being destroyed by using a Buff Pincer from the item shop, they cost tickets however. There is a free pincer from co-op rewards for 250000 Co-op points. Buff erasing/storing can cost anywhere from 400 to 3000 Happy Stars per buff. Buffs that are in orange are permanent, and therefore cannot be removed. |
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An alternative payment is using Happy Tickets, rather than Happy Stars. |
An alternative payment is using Happy Tickets, rather than Happy Stars. |
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These buffs are a more recent addition to the game. They have a range of effects that vary from increasing effect radius (Wide Dispel, etc.), increasing skill duration, as well as shortening warmup time. |
These buffs are a more recent addition to the game. They have a range of effects that vary from increasing effect radius (Wide Dispel, etc.), increasing skill duration, as well as shortening warmup time. |
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==='''Special Buffs'''=== |
==='''Special Buffs'''=== |
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− | Special buffs work outside in combat, and can be found on any item on any class, with the exception of |
+ | Special buffs work outside in combat, and can be found on any item on any class, with the exception of statues. Their role improves the player's equipment. |
==='''Debuffs'''=== |
==='''Debuffs'''=== |
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Increases attack statistic for weapon. |
Increases attack statistic for weapon. |
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− | : ''Lv1 = (+ |
+ | : ''Lv1 = (+120), Lv2 = (+200), Lv3 = (+400)'' |
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|'''Magic Attack Up''' |
|'''Magic Attack Up''' |
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Magic attack power rises for weapon. |
Magic attack power rises for weapon. |
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− | : ''Lv1 = (+ |
+ | : ''Lv1 = (+120), Lv2 = (+200), Lv3 = (+400)'' |
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|colspan="2" style="background:#ffa07a;text-align:center;font-size:1.2em;" | Power Ups |
|colspan="2" style="background:#ffa07a;text-align:center;font-size:1.2em;" | Power Ups |
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Enemy AP is reduced in proportion to damage they suffer. |
Enemy AP is reduced in proportion to damage they suffer. |
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+ | |- |
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+ | |'''Attack Reach Up''' |
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+ | |Extends the reach of your attacks. |
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+ | The S. (Super) version of this buff adds (+120) extra attack onto your weapon, it does NOT extend your reach further than the regular attack reach. |
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|'''Construction Speed Up''' |
|'''Construction Speed Up''' |
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− | Increases construction speed for towers, ballistas, ladders, cannons, and rams. Also, deconstruct enemy's towers faster. Having at least one of this buff |
+ | Increases construction speed for towers, ballistas, ladders, cannons, and rams. Also, deconstruct enemy's towers faster. Having at least one of this buff on the weapon(s) transforms the players wooden hammer into a 24k Golden Hammer. |
: ''Lv1 = 15%, Lv2 = 30%, Lv3 = 45%'' |
: ''Lv1 = 15%, Lv2 = 30%, Lv3 = 45%'' |
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: ''Smash, Rush, Charged Attacks, Wind Traps, Lightning Strikes, Bomb Rocks, Meteor Shower, Napalm, Cannon hits, Bird Tower blasts, Uppercut Attack, and Smash Effect.'' |
: ''Smash, Rush, Charged Attacks, Wind Traps, Lightning Strikes, Bomb Rocks, Meteor Shower, Napalm, Cannon hits, Bird Tower blasts, Uppercut Attack, and Smash Effect.'' |
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+ | |- |
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+ | |'''Fast Attack''' |
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+ | |Boosts up the normal attack speed. |
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+ | The S. (Super) version of this buff adds (+120) attack onto your weapon. It does NOT speed up attacks past the normal fast attack speed. |
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+ | |- |
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+ | |'''Fast Smash''' |
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+ | |Shortens the delay for launching a “Smash” skill. |
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+ | |- |
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+ | |'''Hyper Enchant Attack''' |
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+ | |Increases the power of the "Super Enchant Attack" performed when pressing X and RT together. (Warriors and Clerics only). |
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+ | |- |
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+ | |'''Hyper Magic Shot''' |
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+ | |Increases the power of the Mage's "Super Magic Shot" performed when pressing A and RT together, but consumes more AP. (Mages only). |
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|colspan="2" style="background:#ffa07a;text-align:center;font-size:1.2em;" | Warrior Power Ups |
|colspan="2" style="background:#ffa07a;text-align:center;font-size:1.2em;" | Warrior Power Ups |
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| style="width: 180px;" |'''Dash Attack Power-Up''' |
| style="width: 180px;" |'''Dash Attack Power-Up''' |
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− | Increases damage for Dash attack. |
+ | Increases damage for Dash attack. The S. (Super) version of this buff increases damage further. |
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| style="width: 180px;" |'''Rapid Stab Attack Power-Up''' |
| style="width: 180px;" |'''Rapid Stab Attack Power-Up''' |
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− | Increases damage for Rapid Stab attack. |
+ | Increases damage for Rapid Stab attack. The S. (Super) version of this buff increases damage further. |
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|colspan="2" style="background:#ffa07a;text-align:center;font-size:1.2em;" | Effects |
|colspan="2" style="background:#ffa07a;text-align:center;font-size:1.2em;" | Effects |
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|'''KO Effect''' |
|'''KO Effect''' |
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− | + | Moderate chance of knocking out enemies during normal or guard attacks. |
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+ | |- |
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+ | |'''''KO Duration Plus''''' |
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+ | |Increases the Duration that enemies are KO'ed. The S. (Super) version of this buff increases the duration further. |
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|'''Smash Effect''' |
|'''Smash Effect''' |
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− | + | Moderate chance of sending enemies flying during normal or guard attacks. Enemies that are guarding with a shield will be staggered. |
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|'''Stun Effect''' |
|'''Stun Effect''' |
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− | + | Moderate chance of stunning enemy during normal or guard attacks. |
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+ | |- |
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+ | |'''''Stun Duration Plus''''' |
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+ | |Increases the Duration that enemies are stunned. The S. (Super) version of this buff increases the duration further. |
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|colspan="2" style="background:#ffa07a;text-align:center;font-size:1.2em;" | Enchantment Effects |
|colspan="2" style="background:#ffa07a;text-align:center;font-size:1.2em;" | Enchantment Effects |
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|'''Wind Enchant Effect''' |
|'''Wind Enchant Effect''' |
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− | Wind Enchant effect is added to weapon. |
+ | Wind Enchant effect is added to weapon. Staggers foes when hit. If Dispelled, or used Super Enchant Attack ''(Warrior & Cleric only)'' effect returns in 15 seconds. |
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|colspan="2" style="background:#ffa07a;text-align:center;font-size:1.2em;" | Crushers |
|colspan="2" style="background:#ffa07a;text-align:center;font-size:1.2em;" | Crushers |
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|'''KO Crusher''' |
|'''KO Crusher''' |
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− | Attacking a knocked-out foe deals ''2.0x'' damage. |
+ | Attacking a knocked-out foe deals ''2.0x'' damage. The S. (Super) version of this buff increases the damage further. |
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|'''Freeze Crusher''' |
|'''Freeze Crusher''' |
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− | Attacking a frozen foe deals ''2.0x'' damage. |
+ | Attacking a frozen foe deals ''2.0x'' damage. The S. (Super) version of this buff increases the damage further. |
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|'''Shock Crusher''' |
|'''Shock Crusher''' |
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− | Attacking a |
+ | Attacking a shocked foe deals ''2.0x'' damage. The S. (Super) version of this buff increases the damage further. |
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|'''Stun Crusher''' |
|'''Stun Crusher''' |
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− | Attacking a stunned foe deals ''2.0x'' damage. |
+ | Attacking a stunned foe deals ''2.0x'' damage. The S. (Super) version of this buff increases the damage further. |
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|colspan="2" style="background:#ffa07a;text-align:center;font-size:1.2em;" | Class Slayers |
|colspan="2" style="background:#ffa07a;text-align:center;font-size:1.2em;" | Class Slayers |
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|'''Warrior Slayer''' |
|'''Warrior Slayer''' |
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− | Multiplies damage by ''1.4x'' for all attacks against Warrior types. |
+ | Multiplies damage by ''1.4x'' for all attacks against Warrior types. The S. (Super) version of this buff increases the amount of damage dealt to warriors (the current amount is unknown). |
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|'''Cleric Slayer''' |
|'''Cleric Slayer''' |
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− | Multiplies damage by ''1.4x'' for all attacks against Cleric types. |
+ | Multiplies damage by ''1.4x'' for all attacks against Cleric types. The S. (Super) version of this buff increases the amount of damage dealt to clerics (the current amount is unknown). |
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|'''Mage Slayer''' |
|'''Mage Slayer''' |
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− | Multiplies damage by ''1.4x'' for all attacks against Mage types. |
+ | Multiplies damage by ''1.4x'' for all attacks against Mage types. The S. (Super) version of this buff increases the amount of damage dealt to mages (the current amount is unknown). |
+ | |- |
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+ | |'''Monster Slayer''' |
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+ | |Increases damage done to Co-op bosses. This buff is only avaliable through happy cards and only when there's a boss mission. |
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+ | |- |
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+ | |'''Horse Slayer''' |
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+ | |Knock players off horses easier, even through invincible frames. S. (Super) version of this buff's effect is unknown. |
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|colspan="2" style="background:#ffa07a;text-align:center;font-size:1.2em;" | Warrior A Button Skills & Modifiers |
|colspan="2" style="background:#ffa07a;text-align:center;font-size:1.2em;" | Warrior A Button Skills & Modifiers |
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|'''''Super Spinning Blade''''' |
|'''''Super Spinning Blade''''' |
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− | Increase the movement speed of "Spinning Blade" and "Double Spinning Blade." |
+ | Increase the movement speed of "Spinning Blade" and "Double Spinning Blade." |
+ | |||
+ | The S. (Super) version of this buff increases this speed further. |
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|'''Rush+''' |
|'''Rush+''' |
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'''''Longer Rush''''' |
'''''Longer Rush''''' |
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− | Extends the duration of Rush. |
+ | Extends the duration of Rush. |
+ | |||
+ | The S. (Super) version of this buff extends the duration even further. |
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+ | |- |
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+ | |'''Shield Charge+''' |
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+ | |Shield Charge is available from the start. |
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|colspan="2" style="background:#ffa07a;text-align:center;font-size:1.2em;" | Cleric A Button Skills & Modifiers |
|colspan="2" style="background:#ffa07a;text-align:center;font-size:1.2em;" | Cleric A Button Skills & Modifiers |
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|'''''Wide Dispel''''' |
|'''''Wide Dispel''''' |
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− | Widen the area of dispel. |
+ | Widen the area of dispel. The S. (Super) version of this buff increases the area of effect even further. |
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|'''Heal+''' |
|'''Heal+''' |
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− | '''''Fast Heal''''' |
+ | '''''Fast Heal (Helmet Buff)''''' |
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Shortens warmup time for Heal. |
Shortens warmup time for Heal. |
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Sanctuary is available from the start. |
Sanctuary is available from the start. |
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+ | |- |
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+ | |'''''Wide Sanctuary''''' |
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+ | |Widens the area of the Sanctuary. The S. (Super) version of this buff increases the area of effect even further. |
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|'''Resurrect+''' |
|'''Resurrect+''' |
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− | '''''Fast Resurrectio''n''' |
+ | '''''Fast Resurrectio''n ''(Helmet Buff)''''' |
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Shortens warmup time for Resurrection. |
Shortens warmup time for Resurrection. |
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+ | |- |
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+ | |'''''Aura+''''' |
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+ | |Aura is available from the start. |
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|colspan="2" style="background:#ffa07a;text-align:center;font-size:1.2em;" | Mage A Button Skills & Modifiers |
|colspan="2" style="background:#ffa07a;text-align:center;font-size:1.2em;" | Mage A Button Skills & Modifiers |
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'''''Farther Fireball''''' |
'''''Farther Fireball''''' |
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− | + | Extends the range of Fireball. The S. (Super) version of this buff extends the range even further. |
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+ | |- |
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+ | |'''''Fireball Barrage''''' |
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+ | |Turns fire shots into a rapid fire attack. Each individual fireball is weaker than normal fire shot. |
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|'''Ice Enchant+''' |
|'''Ice Enchant+''' |
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Ice Enchant is available from the start. |
Ice Enchant is available from the start. |
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+ | |- |
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+ | |'''''Farther Ice Shot''''' |
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+ | |Extends the range that Ice Shots can be fired. ''Note: This does not increase the speed of the targetting cursor.'' |
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|'''Lightning Enchant+''' |
|'''Lightning Enchant+''' |
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'''''Farther Thunderbolt''''' |
'''''Farther Thunderbolt''''' |
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− | Extends the range of Thunderbolt. |
+ | Extends the range of Thunderbolt. The S. (Super) version of this buff extends the range even further. |
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|'''Wind Enchant+''' |
|'''Wind Enchant+''' |
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− | ''''' |
+ | '''''Farther Wind Blast''''' |
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− | Extends the distance of Wind Blast. |
+ | Extends the distance of Wind Blast. The S. (Super) version of this buff extends the range even further. |
+ | |- |
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+ | |'''''Wind Specialist (Helmet Buff)''''' |
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+ | |Enhances the power of Wind Blast, Wind Trap, Cyclone and Cyclone Rush skills. |
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+ | |- |
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+ | |'''''Thunder Specialist (Helmet Buff)''''' |
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+ | |Enhances the power of Thunderbolt and Lightning Strike skills |
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+ | |- |
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+ | |'''''Fire Specialist (Helmet Buff)''''' |
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+ | |Enhances the power of Fireball, Meteor Storm and Magic Napalm skills |
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+ | |- |
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+ | |'''''Ice Specialist (Helmet Buff)''''' |
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+ | |Enhances the power of Ice Shot and Blizzard skills. |
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+ | |- |
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+ | |'''''Fast Lightning''' '''Strike (Helmet Buff)''''' |
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+ | |Increases the speed of Lightning of Lightning Strike |
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+ | |- |
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+ | |'''Shot AP Conserve''' |
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+ | |Reduces the amount of AP consumed when performing a Magic Shot. |
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When using the shield's Uppercut attack, increases damage and the distance enemies are sent flying. |
When using the shield's Uppercut attack, increases damage and the distance enemies are sent flying. |
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+ | |- |
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+ | |'''Spartan Uppercut''' |
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+ | |Different attack when Uppercutting. Allows you to dodge attacks on the start up of the attack. |
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+ | |- |
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+ | |'''Crushing Uppercut''' |
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+ | |Different attack when Uppercutting. Allows you to hit enemies above their shield. Has a KO effect instead of Knockback. |
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|colspan="2" style="background:#fff46e;text-align:center;font-size:1.2em;" | {{ht|Warrior Power Ups|These buffs do not have any effect on other classes, even the Berserker.}} |
|colspan="2" style="background:#fff46e;text-align:center;font-size:1.2em;" | {{ht|Warrior Power Ups|These buffs do not have any effect on other classes, even the Berserker.}} |
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Defense power rises. |
Defense power rises. |
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− | : ''Lv1 = (+ |
+ | : ''Lv1 = (+120), Lv2 = (+200) Lv3 = (+400)'' |
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| style="width: 180px;" |'''Magic Defense Up''' |
| style="width: 180px;" |'''Magic Defense Up''' |
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Magic defense power rises. |
Magic defense power rises. |
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− | : ''Lv1 = (+ |
+ | : ''Lv1 = (+120), Lv2 = (+200), Lv3 = (+400)'' |
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|colspan="2" style="background:#da70d6;text-align:center;font-size:1.2em;" | Power Ups |
|colspan="2" style="background:#da70d6;text-align:center;font-size:1.2em;" | Power Ups |
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: ''Lv1 = 15%, Lv2 = 30%, Lv3 = 45%'' |
: ''Lv1 = 15%, Lv2 = 30%, Lv3 = 45%'' |
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+ | |- |
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+ | |'''Super Ultimate Weapon''' |
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+ | |Strengthens the Ultimate Weapon team skill for Engineer. |
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|colspan="2" style="background:#da70d6;text-align:center;font-size:1.2em;" | Resistances |
|colspan="2" style="background:#da70d6;text-align:center;font-size:1.2em;" | Resistances |
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Reduces damage from ambush attacks. |
Reduces damage from ambush attacks. |
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+ | |- |
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+ | |'''Intensify Defense''' |
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+ | | |
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+ | Significantly raises your defense (+1000), but reduces your attack and magic attack. (-600). |
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+ | |- |
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+ | |'''Intensify Magic Defense''' |
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+ | |Significantly raises your magic defense (+1000), but reduces your attack and magic attack (-600). |
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|'''KO Rate Down''' |
|'''KO Rate Down''' |
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|'''Stun Rate Down''' |
|'''Stun Rate Down''' |
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− | Increases defense against Stun attacks, less likely to be |
+ | Increases defense against Stun attacks, less likely to be Stunned. |
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|colspan="2" style="background:#da70d6;text-align:center;font-size:1.2em;" | Elemental Resistances |
|colspan="2" style="background:#da70d6;text-align:center;font-size:1.2em;" | Elemental Resistances |
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|'''Fire Resistance''' |
|'''Fire Resistance''' |
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− | Reduces damage from fire attacks, including Magic Skill Attacks. Less prone to be |
+ | Reduces damage from fire attacks, including Magic Skill Attacks. Less prone to be burned from fire attacks. |
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|'''Ice Resistance''' |
|'''Ice Resistance''' |
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|'''Anti-Warrior Aid''' |
|'''Anti-Warrior Aid''' |
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− | Decreases damage by ''1.4x'' from Warrior types. |
+ | Decreases damage by ''1.2~4x'' from Warrior types. |
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|'''Anti-Cleric Aid''' |
|'''Anti-Cleric Aid''' |
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− | Decreases damage by ''1.4x'' from Cleric types. |
+ | Decreases damage by ''1.2~4x'' from Cleric types. |
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|'''Anti-Mage Aid''' |
|'''Anti-Mage Aid''' |
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− | Decreases damage by ''1.4x'' from Mage types. |
+ | Decreases damage by ''1.2~4x'' from Mage types. |
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|colspan="2" style="background:#da70d6;text-align:center;font-size:1.2em;" | Warrior Y Button Team Skills |
|colspan="2" style="background:#da70d6;text-align:center;font-size:1.2em;" | Warrior Y Button Team Skills |
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Increases maximum HP. |
Increases maximum HP. |
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+ | |||
+ | ''Lv1 = ?, Lv2 = ?, Lv3 = ?'' |
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+ | |||
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| style="width: 160px;" |'''Max AP Up''' |
| style="width: 160px;" |'''Max AP Up''' |
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Increases maximum AP. |
Increases maximum AP. |
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+ | |||
+ | ''Lv1 = ?, Lv2 = ?, Lv3 = ?'' |
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+ | |||
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|'''HP Recovery Up''' |
|'''HP Recovery Up''' |
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|'''HP & AP Limit Up''' |
|'''HP & AP Limit Up''' |
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− | Increases HP and AP amount. |
+ | Increases HP and AP amount. Each level = 0.5 of the solo buff amount. |
|- |
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|'''HP & AP Recovery Up''' |
|'''HP & AP Recovery Up''' |
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− | Increases HP and AP recovery amount. |
+ | Increases HP and AP recovery amount. Each level = 0.5 of the solo buff amount. |
|- |
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|'''Cannon Accuracy Up''' |
|'''Cannon Accuracy Up''' |
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− | Ballista and cannon shots are less scattered and more accurate. |
+ | Ballista and cannon shots are less scattered and more accurate. Also slightly increases range. |
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|'''Experience Up''' |
|'''Experience Up''' |
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|'''Reduce Status Effect''' |
|'''Reduce Status Effect''' |
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− | Shortens duration of |
+ | Shortens duration of being frozen, turned into a flower, KO'ed, Stunned and Shocked. |
|- |
|- |
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|'''Team Skill Exp Up ''' |
|'''Team Skill Exp Up ''' |
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'''''Fast Roar''''' |
'''''Fast Roar''''' |
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− | Shortens the |
+ | Shortens the startup time for Roar. |
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'''''Quick Rocketman''''' |
'''''Quick Rocketman''''' |
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− | Shortens the |
+ | Shortens the startup time of Rocketman. |
|- |
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|'''Stone Throw+''' |
|'''Stone Throw+''' |
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'''''Fast Blizzard''''' |
'''''Fast Blizzard''''' |
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− | Shortens the |
+ | Shortens the startup time for Blizzard. |
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|'''Lightning Strike+''' |
|'''Lightning Strike+''' |
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'''''Fast Lightning Strike''''' |
'''''Fast Lightning Strike''''' |
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− | Shortens the |
+ | Shortens the startup time of Lightning Strike. |
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|'''Magic Napalm+''' |
|'''Magic Napalm+''' |
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Boost all parameters(stats) a certain amount. |
Boost all parameters(stats) a certain amount. |
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− | : ''Lv1 = (+30), Lv2 = (+ |
+ | : ''Lv1 = (+30), Lv2 = (+50), Lv3 = (+100)'' |
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|- |
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|'''Respawn Speed Up''' |
|'''Respawn Speed Up''' |
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|'''Tactical Power Up''' |
|'''Tactical Power Up''' |
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− | Increases damage dealt from Ballistas, Gatling Guns, Cannons |
+ | Increases damage dealt from Ballistas, Gatling Guns, Cannons, and Bomb Rocks. No effect on Battering Ram or Bird Tower. |
+ | |- |
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+ | |'''More Bomb Rocks''' |
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+ | |Doubles the amount of bomb rocks that appear when using the bomb rocks scattered around the maps. |
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|colspan="2" style="background:#6495ed;text-align:center;font-size:1.2em;" | Happy Fun Time! |
|colspan="2" style="background:#6495ed;text-align:center;font-size:1.2em;" | Happy Fun Time! |
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{{Equipment}} |
{{Equipment}} |
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+ | |||
+ | [[ja:バフ]] |
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[[Category:Equipment]] |
[[Category:Equipment]] |
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[[Category:Buffs]] |
[[Category:Buffs]] |
Revision as of 18:00, 31 January 2018
Buffs and Debuffs power up or weaken your character respectively and can be found on a variety of items and in-game abilities.
For the buffs that have a level after them, the higher the level, the stronger the effect. Buffs of the same type and level can't stack; but buffs of different names or levels can stack. Eg: Attack Lv1 (+120) and Attack Lv2 (+200) would equal +320 to the attack stat, but two identical enchant buffs or two Attack Lv1 buffs would not stack, or if a weapon has both an Ice Enchantment and KO ability, the enemy struck can turn into a snowman or get knocked out, not both.
Item Modification
Item Modification allows you to transfer a buff from one item to another by storing a buff and choosing a different item with an avaliable slot, or remove a buff completely. In order to transfer a buff, the item you wish to attach the buff to will require an empty spot, the buff must be white, and of the same class (Only for class specific buffs, like you cannot put a wind enchant+ on a warrior, but you can take and put attack up on any class). The cost for the buff transfer changes based on the type and level. Storing or Erasing multiple buffs increases the price for each buff being added. Remember that the material item used will be destroyed unless you use a pincer, so think carefully before transferring any buffs into another item.
Erasing a buff using (Erase a buff) will NOT destroy your item, but using (Store a Buff) WILL destroy your target item that you wish to take buffs from. You can prevent your item from being destroyed by using a Buff Pincer from the item shop, they cost tickets however. There is a free pincer from co-op rewards for 250000 Co-op points. Buff erasing/storing can cost anywhere from 400 to 3000 Happy Stars per buff. Buffs that are in orange are permanent, and therefore cannot be removed.
An alternative payment is using Happy Tickets, rather than Happy Stars.
General Buff types
Skill+
Skill+ buffs give the equipped player that skill from the beginning of the match, like Rush+. Skill+ buffs available to an equipment type are tied to the button that the skill corresponds to. Weapons have A skills, Armor gets Y skills, and Headgear gets B skills. Items cannot have more than one Skill+ Buff (like Rush+ and Smash+). If the weapon, armor, and headgear all have Skill+ buffs, the player can learn a total of 9 skills.[1]
Skill Modifiers
These buffs are a more recent addition to the game. They have a range of effects that vary from increasing effect radius (Wide Dispel, etc.), increasing skill duration, as well as shortening warmup time.
Special Buffs
Special buffs work outside in combat, and can be found on any item on any class, with the exception of statues. Their role improves the player's equipment.
Debuffs
There are also debuffs in purple. They have opposite effect of their buff counterparts making them bad for battle. As a rule of thumb try to avoid wearing items with Debuffs on them.
List of Buffs
Weapon Buffs
Buff | Description |
---|---|
Attack Stats | |
Attack Up |
Increases attack statistic for weapon.
|
Magic Attack Up |
Magic attack power rises for weapon.
|
Power Ups | |
Ambush Attack Up |
Damage when attacking enemies from behind rises. |
Anti-Material Up |
Increase damage to material objects.
|
AP Damage Attack |
Enemy AP is reduced in proportion to damage they suffer. |
Attack Reach Up | Extends the reach of your attacks.
The S. (Super) version of this buff adds (+120) extra attack onto your weapon, it does NOT extend your reach further than the regular attack reach. |
Construction Speed Up |
Increases construction speed for towers, ballistas, ladders, cannons, and rams. Also, deconstruct enemy's towers faster. Having at least one of this buff on the weapon(s) transforms the players wooden hammer into a 24k Golden Hammer.
|
Smash Power Up |
Enemies are sent flying even further during smash attacks.
|
Fast Attack | Boosts up the normal attack speed.
The S. (Super) version of this buff adds (+120) attack onto your weapon. It does NOT speed up attacks past the normal fast attack speed. |
Fast Smash | Shortens the delay for launching a “Smash” skill. |
Hyper Enchant Attack | Increases the power of the "Super Enchant Attack" performed when pressing X and RT together. (Warriors and Clerics only). |
Hyper Magic Shot | Increases the power of the Mage's "Super Magic Shot" performed when pressing A and RT together, but consumes more AP. (Mages only). |
Warrior Power Ups | |
Dash Attack Power-Up |
Increases damage for Dash attack. The S. (Super) version of this buff increases damage further. |
Rapid Stab Attack Power-Up |
Increases damage for Rapid Stab attack. The S. (Super) version of this buff increases damage further. |
Effects | |
KO Effect |
Moderate chance of knocking out enemies during normal or guard attacks. |
KO Duration Plus | Increases the Duration that enemies are KO'ed. The S. (Super) version of this buff increases the duration further. |
Smash Effect |
Moderate chance of sending enemies flying during normal or guard attacks. Enemies that are guarding with a shield will be staggered. |
Stun Effect |
Moderate chance of stunning enemy during normal or guard attacks. |
Stun Duration Plus | Increases the Duration that enemies are stunned. The S. (Super) version of this buff increases the duration further. |
Enchantment Effects | |
Fire Enchant Effect |
Fire Enchant effect is added to weapon. Increasing physical damage to foes. Slight chance of burning foes, causing them to move in hectic chaos. Applying to a Mage weapon increase the strength and size of fireballs. If Dispelled, or used Super Enchant Attack (Warrior & Cleric only) effect returns in 15 seconds. |
Ice Enchant Effect |
Ice Enchant effect is added to weapon. Slight chance of turning a foe into a snowman, which is the equivalent of a KO effect attack. If Dispelled, or used Super Enchant Attack (Warrior & Cleric only) effect returns in 15 seconds. |
Lightning Enchant Effect |
Lightning Enchant effect is added to weapon. Slight chance of electrifying foes, causing them to move slowly. Electrified opponents have several blue lightning spikes surrounding the body. If Dispelled, or used Super Enchant Attack (Warrior & Cleric only) effect return in 15 seconds. |
Wind Enchant Effect |
Wind Enchant effect is added to weapon. Staggers foes when hit. If Dispelled, or used Super Enchant Attack (Warrior & Cleric only) effect returns in 15 seconds. |
Crushers | |
KO Crusher |
Attacking a knocked-out foe deals 2.0x damage. The S. (Super) version of this buff increases the damage further. |
Freeze Crusher |
Attacking a frozen foe deals 2.0x damage. The S. (Super) version of this buff increases the damage further. |
Shock Crusher |
Attacking a shocked foe deals 2.0x damage. The S. (Super) version of this buff increases the damage further. |
Stun Crusher |
Attacking a stunned foe deals 2.0x damage. The S. (Super) version of this buff increases the damage further. |
Class Slayers | |
Warrior Slayer |
Multiplies damage by 1.4x for all attacks against Warrior types. The S. (Super) version of this buff increases the amount of damage dealt to warriors (the current amount is unknown). |
Cleric Slayer |
Multiplies damage by 1.4x for all attacks against Cleric types. The S. (Super) version of this buff increases the amount of damage dealt to clerics (the current amount is unknown). |
Mage Slayer |
Multiplies damage by 1.4x for all attacks against Mage types. The S. (Super) version of this buff increases the amount of damage dealt to mages (the current amount is unknown). |
Monster Slayer | Increases damage done to Co-op bosses. This buff is only avaliable through happy cards and only when there's a boss mission. |
Horse Slayer | Knock players off horses easier, even through invincible frames. S. (Super) version of this buff's effect is unknown. |
Warrior A Button Skills & Modifiers | |
Charged Attack+ |
Charged Attack is available from the start. |
Smash+ |
Smash is available from the start with a random skill in the middle slot. |
Spinning Blade+ |
Spinning Blade is available from the start. |
Super Spinning Blade |
Increase the movement speed of "Spinning Blade" and "Double Spinning Blade." The S. (Super) version of this buff increases this speed further. |
Rush+ |
Rush is available from the start. |
Longer Rush |
Extends the duration of Rush. The S. (Super) version of this buff extends the duration even further. |
Shield Charge+ | Shield Charge is available from the start. |
Cleric A Button Skills & Modifiers | |
Dispel+ |
Dispel is available from the start. |
Wide Dispel |
Widen the area of dispel. The S. (Super) version of this buff increases the area of effect even further. |
Heal+ |
Heal is available from the start with a random skill in the middle slot. |
Fast Heal (Helmet Buff) |
Shortens warmup time for Heal. |
Sanctuary+ |
Sanctuary is available from the start. |
Wide Sanctuary | Widens the area of the Sanctuary. The S. (Super) version of this buff increases the area of effect even further. |
Resurrect+ |
Resurrect is available from the start. |
Fast Resurrection (Helmet Buff) |
Shortens warmup time for Resurrection. |
Aura+ | Aura is available from the start. |
Mage A Button Skills & Modifiers | |
Fire Enchant+ |
Fire Enchant is available from the start. |
Farther Fireball |
Extends the range of Fireball. The S. (Super) version of this buff extends the range even further. |
Fireball Barrage | Turns fire shots into a rapid fire attack. Each individual fireball is weaker than normal fire shot. |
Ice Enchant+ |
Ice Enchant is available from the start. |
Farther Ice Shot | Extends the range that Ice Shots can be fired. Note: This does not increase the speed of the targetting cursor. |
Lightning Enchant+ |
Lightning Enchant is available from the start. |
Farther Thunderbolt |
Extends the range of Thunderbolt. The S. (Super) version of this buff extends the range even further. |
Wind Enchant+ |
Wind Enchant is available from the start. |
Farther Wind Blast |
Extends the distance of Wind Blast. The S. (Super) version of this buff extends the range even further. |
Wind Specialist (Helmet Buff) | Enhances the power of Wind Blast, Wind Trap, Cyclone and Cyclone Rush skills. |
Thunder Specialist (Helmet Buff) | Enhances the power of Thunderbolt and Lightning Strike skills |
Fire Specialist (Helmet Buff) | Enhances the power of Fireball, Meteor Storm and Magic Napalm skills |
Ice Specialist (Helmet Buff) | Enhances the power of Ice Shot and Blizzard skills. |
Fast Lightning Strike (Helmet Buff) | Increases the speed of Lightning of Lightning Strike |
Shot AP Conserve | Reduces the amount of AP consumed when performing a Magic Shot. |
Shield Buffs
Buff | Description |
---|---|
Guard Stats | |
Guard Power Up |
Raises guard power and reduces damage from physical attacks while guarding.
|
AntiMagic Guard Up |
Raises magic guard power and reduces damage from magic attacks while guarding.
|
Power Ups | |
Falling Damage Down |
Reduces damage from falling. |
Get Hit & Gain AP |
AP recovers according to the amount of damage suffered from an attack. |
Guard HP Recovery Up |
Increases HP recovery speed while guarding. |
Guard Move Speed Up |
Mobility speed while guarding rises. |
Uppercut Power-Up |
When using the shield's Uppercut attack, increases damage and the distance enemies are sent flying. |
Spartan Uppercut | Different attack when Uppercutting. Allows you to dodge attacks on the start up of the attack. |
Crushing Uppercut | Different attack when Uppercutting. Allows you to hit enemies above their shield. Has a KO effect instead of Knockback. |
Warrior Power Ups | |
Guard Attack Up |
Increase damage power of an attack while guarding. |
Fast Guard Attack |
Increase speed of attacks while guarding. |
Armor Buffs
Buff | Description |
---|---|
Defense Stats | |
Defense Up |
Defense power rises.
|
Magic Defense Up |
Magic defense power rises.
|
Power Ups | |
Anti-Tactical Power Up |
Reduces damage from tactical gear (Cannons, ballistas, etc.) |
Cannon Durability Up |
Durability of cannon increases when in use. |
Mobility Speed Up |
Movement speed Increases.
|
Super Ultimate Weapon | Strengthens the Ultimate Weapon team skill for Engineer. |
Resistances | |
Ambush Reliever |
Reduces damage from ambush attacks. |
Intensify Defense |
Significantly raises your defense (+1000), but reduces your attack and magic attack. (-600). |
Intensify Magic Defense | Significantly raises your magic defense (+1000), but reduces your attack and magic attack (-600). |
KO Rate Down |
Increases defense against KO attacks, less likely to be KO'ed. |
Smash Resistance |
Decreases flying distance from smash attacks. Doesn't work for Smash Effect attacks. |
Stun Rate Down |
Increases defense against Stun attacks, less likely to be Stunned. |
Elemental Resistances | |
Fire Resistance |
Reduces damage from fire attacks, including Magic Skill Attacks. Less prone to be burned from fire attacks. |
Ice Resistance |
Reduces damage from ice attacks, including Magic Skill Attacks. Less prone to be frozen. |
Lightning Resistance |
Reduces damage from lightning attacks, including Magic Skill Attacks. Less prone to be electrified/shock. |
Wind Resistance |
Reduces damage from wind attacks, including Magic Skill Attacks. Shorter downtime from stagger. |
Anti-Class Aid | |
Anti-Warrior Aid |
Decreases damage by 1.2~4x from Warrior types. |
Anti-Cleric Aid |
Decreases damage by 1.2~4x from Cleric types. |
Anti-Mage Aid |
Decreases damage by 1.2~4x from Mage types. |
Warrior Y Button Team Skills | |
Cheer+ |
Cheer is available from the start. |
Group Rush+ |
Group Rush is available from the start. |
Iron Phalanx+ |
Iron Phalanx is available from the start. |
Cleric Y Button Team Skills | |
Happy Miracle+ |
Happy Miracle is available from the start. |
Sacred Song+ |
Sacred Song is available from the start. |
Transport+ |
Transport is available from the start. |
Ultimate Weapon+ |
Engineer Only - Ultimate Weapon is available from the start. |
Mage Y Button Team Skills | |
Lightning Arrows+ |
Lighting Arrows is available from the start. |
Meteor Storm+ |
Meteor Storm is available from the start. |
Tornado+ |
Tornado is available from the start. |
Cyclone Rush+ |
Zephyr Only - Cyclone Rush is available from the start. |
Helmet Buffs
Buff | Description |
---|---|
Power Ups | |
Max HP Up |
Increases maximum HP. Lv1 = ?, Lv2 = ?, Lv3 = ? |
Max AP Up |
Increases maximum AP. Lv1 = ?, Lv2 = ?, Lv3 = ? |
HP Recovery Up |
Natural HP recovery speed increases and HP boost recovery time while standing still decreases. |
AP Recovery Up |
Natural AP recovery speed increases and AP boost recovery time while standing still decreases. |
HP & AP Limit Up |
Increases HP and AP amount. Each level = 0.5 of the solo buff amount. |
HP & AP Recovery Up |
Increases HP and AP recovery amount. Each level = 0.5 of the solo buff amount. |
Cannon Accuracy Up |
Ballista and cannon shots are less scattered and more accurate. Also slightly increases range. |
Experience Up |
Increases the amount of in game experience you gain for your accomplishments. This experience is used to "Level Up" during battle, giving you access to more abilities, more HP and more AP as your level increases. Experience gained by these abilities does not get added in to your point total. |
Reduce Status Effect |
Shortens duration of being frozen, turned into a flower, KO'ed, Stunned and Shocked. |
Team Skill Exp Up |
Increases the amount of in game experience you gain for performing team skills. This experience is used to "Level Up" during battle, giving you access to more abilities, more HP and more AP as your level increases. Experience gained by these abilities does not get added to your point total. |
Team Skill Power-Up |
The effect of team skills increases. |
Warrior B Button Skills & Modifiers | |
Roar+ |
Roar is available from the start. |
Fast Roar |
Shortens the startup time for Roar. |
Rocketman+ |
Rocketman is available from from the start. |
Quick Rocketman |
Shortens the startup time of Rocketman. |
Stone Throw+ |
Stone Throw is available from the start with a random skill in the middle slot. |
Longer Stone Throw |
Increase the effective distance for the "Stone Throw" skill. |
Super Guard+ |
Super Guard is available from the start. |
Cleric B Button Skills & Modifiers | |
Dash+ |
Dash is available from the start. |
Sacred Armor+ |
Sacred Armor is available from the start. |
Summon Materials+ |
Summon Materials is available from the start with a random skill in the middle slot. |
Wall+ |
Wall is available from the start. |
Solid Wall |
Increases the durability of Wall. |
Update+ |
Engineer Only - Update is available from the start. |
Mage B Button Skills & Modifiers | |
Blizzard+ |
Blizzard is available from the start. |
Fast Blizzard |
Shortens the startup time for Blizzard. |
Lightning Strike+ |
Lightning Strike is available from the start with a random skill in the middle slot. |
Fast Lightning Strike |
Shortens the startup time of Lightning Strike. |
Magic Napalm+ |
Magic Napalm is available from the start. |
Wind Trap+ |
Wind Trap is available from the start. |
Capture+ |
Zephyr Only - Capture is available from the start. |
Accessory Buffs
Buff | Description |
---|---|
Power Ups | |
Cannon Shots Up |
Adds extra ammunition to ballistas and cannons. No Effect on Bird Tower.
|
Conserve AP |
Reduce AP cost of skill and slows consumption rate. |
Conserve Team Skill AP |
Reduces AP cost of team skills. |
Parameter Boost |
Boost all parameters(stats) a certain amount.
|
Respawn Speed Up |
Reduces respawn time. |
Start from Level 2 |
Start the battle(in-game) at Level 2. |
Shorten Cooldown |
Reduces skill cooldown time. |
Tactical Power Up |
Increases damage dealt from Ballistas, Gatling Guns, Cannons, and Bomb Rocks. No effect on Battering Ram or Bird Tower. |
More Bomb Rocks | Doubles the amount of bomb rocks that appear when using the bomb rocks scattered around the maps. |
Happy Fun Time! | |
Happy Dance |
Start dancing after standing still for a while, or pressing {RB} twice and selecting any command.
|
Special Finale |
Change losing animation into a much happier scene.
|
Special Buffs
Buff | Description |
---|---|
Power Ups | |
Item EXP Up |
Applying this to your material for Item Level-Up will allow you to earn more Item Experience Points. (TU11 and later)
|
Super Material |
Using an item with this buff as the material for Item-Level Up will help boost the Maximum Level of the item.
|
Weight Reliever |
Lessen an item's weight by 1, making it easier to equip heavier items. |
References
Classes & their Equipment | |
Warrior (Berserker) ♦ Cleric (Engineer) ♦ Mage (Zephyr) | |
Warrior Equipment | Warrior Weapons ♦ Shields ♦ Warrior Armor ♦ Warrior Helmets |
Cleric Equipment | Cleric Weapons ♦ Shields ♦ Cleric Armor ♦ Cleric Helmets |
Mage Equipment | Mage Weapons ♦ Mage Armor ♦ Mage Helmets |
Other | Accessory List |
Buffs ♦ Item Box ♦ Item Level-Up ♦ Item Evolution ♦ Item Shop ♦ Spinner & Cards |